Computer Graphics is an official Unreal Academic Partner
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University Accredited Course
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Game Development
(former Mobile Computing, since 2016)
Game Development is a class where we will see the basics on game development using game engines, specifically Unreal Engine, but we will also take a look at Unity, and Godot. Additionally we will have professional guests from the industry (see below).
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Lorenzo Aurea
Ubisoft
Technical Director at Ubisoft, he was Lead Online Architect for Rainbow Six: Siege. He worked on several MMOs.
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Carlo Ivo Alimo Bianchi
Storm in a Teacup
CEO and Game Director of Storm in a Teacup, he was Senior and Lead Artist at Ubisoft, Square Enix, Warner Bros Games, Crytek and others.
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Mirko Minenza
GameDev Stars
Founder of GameDev Stars, a pro bono initiative aimed at helping students navigate the gaming job market. He was a professinal recruiter for the gaming industry.
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Computer Graphics
(since 2022)
Computer Graphics is a class held since 2022 that will introduce all basic aspects of the field, from both technical and artistic point of views, with a hint on both videogames and the movie industry. We will study the real GPU hardware architectures and modern APIs like OpenGL, Vulkan, and DirectX, along with the Unreal game engine. We will also cover topics like meshes, curves and surfaces, rendering, lighting and shadows. From the artistic perspective we will see the principles of a good animation, colors and perception.
This is an offical Epic Games Unreal Academic Partner course.