Computer Graphics is an official Unreal Academic Partner

University Accredited Course

Game Development
(former Mobile Computing, since 2016)
Game Development is a class where we will see the basics on game development using Unreal Engine, but we will also take a look at Unity, and Godot.
We will have guests from the gaming industry speaking at this course.

Carlo Ivo Alimo Bianchi
CEO and Game Director of Storm in a Teacup, he was Senior and Lead Artist at Ubisoft, Square Enix, Warner Bros Games, Crytek and others.

Gabriel Sassone
Principal Rendering Engineer, he worked at studios such as The Multiplayer Group, Avalanche Studios, Ready At Dawn, Codemasters, and others.

Angelo Theodorou
Engine and rendering engineer with experience at ARM, NaturalMotion, Frostbite, and The Multiplayer Group. He is the author of nCine, an open-source 2D game framework.

Computer Graphics
(since 2022)
Computer Graphics is a class held since 2022 that will introduce all basic aspects of the field, from both technical and artistic point of views, with a hint on both videogames and the movie industry. We will study the real GPU hardware architectures and modern APIs like OpenGL, Vulkan, and DirectX, along with the Unreal game engine. We will also cover topics like meshes, curves and surfaces, rendering, lighting and shadows. From the artistic perspective we will see the principles of a good animation, colors and perception.
This is an offical Epic Games Unreal Academic Partner course.