Unreal Academic Partner
(Computer Graphics, 2024)
The Computer Graphics course is officially listed as an Unreal Academic Partner.
Game Development
(former Mobile Computing, since 2016)
Game Development is a class where we will see the basics on game development using game engines. Specifically we will employ Unreal Engine, but we will also take a look at Unity, and Godot. We will cover what will be the foundation of a future career in the field, with a basic understanding of the artistic and narrative points of view.
Computer Graphics
(since 2022)
Computer Graphics is a class held since 2022 that will introduce all basic aspects of the field, from both technical and artistic point of views, with a hint on both videogames and the movie industry. We will study the real GPU hardware architectures and modern APIs like OpenGL, Vulkan, and DirectX, along with the Unreal game engine. We will also cover topics like meshes, curves and surfaces, rendering, lighting and shadows. From the artistic perspective we will see the principles of a good animation, colors and perception.
Theses
(Bachelor's & Master's)
Just ask yourself: "What do I want to learn?". This is the right time to start learning something new, something that really interests you. Where are these topics applied in real life? Fluid dynamics, elastoplasticity, and meshing are the bases for videogame engines, movie animations, and of course, scientific computing. This is your thesis, do something you love: your proposals are more than welcome!